The blend mode setting for an effect can be used in conjunction with the effect opacity slider for interesting results. When the effects are applied to a clip, layer, group, or the composition, the alpha channel of the source is maintained in the result, so content with alpha channel will only be colored where the pixels are not transparent. However far it can move is the 0 to 1 "mid point" range. The mid point parameter moves this solid block from just touching the black point (mid point = 0) to just touching the white point (mid point = 1), with linear transitions between the solid band and the black point below and white point above.Ī similar concept to help you visualise the mid tone band is the variable size handle ("thumb") in a scrollbar, where the ends of the scrollbar are the black point and white point you can only drag the thumb until it touches the ends. Mid width is the proportion of the black point to white point range, so mid width = 0.5 means the solid band of mid tone will occupy half of the black point to white point range. You need to think of this in "color space", which can be visualised by applying the effects to a horizontal linear gradient from black to white. Similarly, the midpoint can be "widened" using the mid width parameter to create a solid band of the mid tone between the black point and white point. Pixels darker than the black point will be set to the black tone (not a gradient), and pixels brighter than the white point will be set to the white tone. SpxlTriTonePro is similar to spxlTriTone, with additional parameters to set the black point, white point, and something I call mid width. Linear transitions are rendered between the three chosen tones (linear from black to mid tone, and linear from mid to white tone). Read more below regarding the multimode color widget in Resolume v6. SpxlTriTone also uses the HSB color model and includes alpha (transparency). SpxlTriToneHSB specifies tones using the HSB color model (hue, saturation, brightness no alpha). SpxlTriToneRGB specifies tones using the RGB color model (red, green, blue no alpha). The location of the mid point can be set anywhere between the black point and the white point to create a bias of the black tone or white tone in the result.
The luminance from the input image/video is mapped to these three tones (with gradients between them). These effect plugins can be used in the effect chains on clips, layers, groups and the composition.Įach effect has parameters to set three tones (colors).
#PLUGINS RESOLUME ARENA 5 SOFTWARE#
The software downloads include FFGL plugin DLLs for Resolume v5 (FFGL 1.6, 32-bit), Resolume v6 (FFGL 1.6, 64-bit), and Resolume v7 (FFGL 2.1, 64-bit).